Aseprite

Introduction
Aseprite is a program to create animated sprites.
Its main features are:
- Sprites are composed of layers & frames
as separated concepts.
- Support for color profiles
and different color
modes: RGBA, Indexed (palettes up to 256 colors), Grayscale.
- Animation
facilities, with real-time preview and onion
skinning.
- Export/import
animations to/from sprite sheets,
GIF files, or sequence of PNG files (and FLC, FLI, JPG, BMP, PCX,
TGA).
- Multiple
editors support.
- Layer groups for organizing
your work, and reference
layers for rotoscoping.
- Pixel-art specific tools like Pixel Perfect freehand mode, Shading ink, Custom
Brushes, Outlines,
Wide Pixels, etc.
- Other special drawing tools like Pressure
sensitivity, Symmetry
Tool, Stroke and Fill
selection, Gradients.
- Tiled
mode useful to draw patterns and textures.
- Transform
multiple frames/layers at the same time.
- Lua scripting
capabilities.
- CLI - Command Line
Interface to automatize tasks.
- Quick Reference / Cheat
Sheet keyboard shortcuts (customizable keys and mouse wheel).
- Reopen
closed files and recover data in
case of crash.
- Undo/Redo for every operation and support for non-linear undo.
- More
features & tips
Issues
There is a list of Known Issues
(things to be fixed or that aren’t yet implemented).
If you found a bug or have a new idea/feature for the program, you can report
them.
Support
You can ask for help in:
Authors
Aseprite is being developed by Igara
Studio:
Credits
The default Aseprite theme was introduced in v0.8, created by:
Aseprite includes color palettes created by:
- Richard “DawnBringer”
Fhager, 16
colors, 32
colors.
- Arne Niklas Jansson, 16 colors, 32
colors.
- ENDESGA Studios, EDG16
and EDG32, and other
palettes.
- Hyohnoo Games, mail24
palette.
- Davit Masia, matriax8c
palette.
- Javier Guerrero, nyx8
palette.
- Adigun A. Polack, AAP-64, AAP-Splendor128, SimpleJPC-16, and
AAP-Micro12
palette.
- PineTreePizza, Rosy-42
palette.
It tries to replicate some pixel-art algorithms:
Thanks to third-party open source
projects, to contributors, and all
the people who have contributed ideas, patches, bugs report, feature
requests, donations, and help me to develop Aseprite.
License
This program is distributed under three different licenses:
- Source code and official releases/binaries are distributed under our
End-User License Agreement for Aseprite (EULA).
Please check that there are modules/libraries in
the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
- You can request a special educational
license in case you are a teacher in an educational institution and
want to use Aseprite in your classroom (in-situ).
- Steam releases are distributed under the terms of the Steam
Subscriber Agreement.
You can get more information about Aseprite license in the FAQ.